Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/13436
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DC Field | Value | Language |
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dc.contributor.author | Arif, Muhammad Waqas | - |
dc.date.accessioned | 2020-02-17T10:19:29Z | - |
dc.date.available | 2020-02-17T10:19:29Z | - |
dc.date.issued | 2017 | - |
dc.identifier.uri | http://hdl.handle.net/123456789/13436 | - |
dc.description.abstract | Rubik’s Cube has been an object of fascination since it has been designed. This Puzzle oriented game object gains popularity from the challenge it offers. The basic idea of the thesis is to translate the mechanism of a standard Rubik’s Cube into a virtual environment and provide an opportunity to people of all age groups to use this object virtually. The Project progresses by studying and understanding of the logics behind the puzzle and apply that understanding for the development of a simple android game application. The Game is based on a basic Layer by Layer Algorithm and employs Unity 3D as its main tool. The understanding and writing of the program in a simple manner will provide a useful insight for the development of similar game types for the beginners | en_US |
dc.language.iso | en | en_US |
dc.publisher | Quaid-i-Azam University Islamabad | en_US |
dc.subject | Computer Sciences | en_US |
dc.title | RUBIK’S CUBE (Android Game) | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | BS |
Files in This Item:
File | Description | Size | Format | |
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COM 2278.pdf | COM 2278 | 2.86 MB | Adobe PDF | View/Open |
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