Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/24942
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dc.contributor.authorAyesha Majeed-
dc.date.accessioned2023-04-19T06:23:08Z-
dc.date.available2023-04-19T06:23:08Z-
dc.date.issued2017-
dc.identifier.urihttp://hdl.handle.net/123456789/24942-
dc.description.abstractSmartphone is one of the most popular teclmologies that are being used for communication at present. Its importance is more revealed when it is used for learning in educational setup. Portable teclmology affects teaching, increasing efficiency at classroom tasks and also opening up different modes of interaction for the students and teachers. Multiple applications are available that run on smartphone to educate the students but there is a shortage of sketching applications for education. Sketching is an encouraging solution for the creation of ideas. It facilitates problem solving in an efficient manner and it allows users to express their ideas clearly, even for inexperienced users. Our target for this research is to use sketching on smartphone in the classroom for class activities. In this thesis, we cover literature survey related with the use of sketching and smartphone in different disciplines. Our hypothesis is that the active usage of smalt phone via sketch-based Apps can Improve learning experience for the students. We provide sketch-based application prototype that can be used in classroom as activities creator and manageren_US
dc.language.isoenen_US
dc.publisherQuaid i Azam Universityen_US
dc.subjectComputer Sciencesen_US
dc.titleSketch-based Learning: A Case Study with Undergraduate Students of Quaid-i-Azam Universityen_US
dc.typeThesisen_US
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